![Convert c4d material to redshift](https://kumkoniak.com/55.jpg)
![convert c4d material to redshift convert c4d material to redshift](https://i.ytimg.com/vi/JxSU19ounpw/maxresdefault.jpg)
When I choose just the CV-ConvertToPBR Material, you'll see that we now have a Default Reflection layer, whose roughness I can adjust. When it comes in, you're going to see, in your Color channel, your Texture, and in your Reflectance channel, just this Default Specular, and your preview's not going to look very good. Well, why would I want to do this? Let's say you've imported a model from another application. However, if I select two materials with the same reflectance style set up, I can go in here and adjust their properties together. And the advantage of doing this is that, if I were to multi-select two materials with different reflectance set ups, you'd see that I can't multi-edit them. Now, why these names? Well, they're the exact same ones that you see when you create a new PBR base material. My Specular channel is replaced with a Default Reflection and that's overlaid on top.
![convert c4d material to redshift convert c4d material to redshift](https://maxonnet.imgix.net/images/maxon/Niklas_Lundberg__Midnight-Tangle-Part-2A.jpg)
When I hit CV-ConvertToPBR Material, what it does is take the color value from my Color channel and inject it into a new layer called Default Diffuse. You'll notice that in the Color channel, I've got a color that has been preset and in the Reflectance channel, I have the Default Specular layer. Now, I'm going to hit Undo and step through this a little bit more slowly. Once you've done this, you'll notice that your materials have changed in appearance. You may find it inside of a subdirectory. To use it, just select the materials you want to convert, go to Script, User Scripts, and locate the CV-ConvertToPBR script.
![convert c4d material to redshift convert c4d material to redshift](https://i.pinimg.com/236x/2e/73/64/2e73644467231a19a514e42caeb37841--cg.jpg)
CV-ConvertToPBR Material is a script that makes it easy to take simple color based materials and convert them to a reflectance based workflow.
![Convert c4d material to redshift](https://kumkoniak.com/55.jpg)